I figured out the problem with my primitives.
I was passing the vertex count as the count parameter to
glDrawElements(GLenum mode, GLsizei count, GLenum type,
void *indices)
instead of passing the number of indices. I had to do an application with my vertex and index buffers hard coded to re-create the problem.
Here is a wire framed screen of the tiger in the nebula distribution with all its vertices.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment